## Computer Science Publications

#### Publication Title

SIAM Journal on Discrete Mathematics

2011

Article

#### Keywords

navigating in graphs, spanning trees, distances, routing in graphs, hypercubes, rectilinear grids, chordal graphs, chordal bipartite graphs, dually chordal graphs, k-trees, efficient algorithms

#### Disciplines

Discrete Mathematics and Combinatorics

#### Abstract

Let $G=(V,E)$ be a graph and T be a spanning tree of G. We consider the following strategy in advancing in G from a vertex x towards a target vertex y: from a current vertex z (initially, $z=x$), unless $z=y$, go to a neighbor of z in G that is closest to y in T (breaking ties arbitrarily). In this strategy, each vertex has full knowledge of its neighborhood in G and can use the distances in T to navigate in G. Thus, additionally to standard local information (the neighborhood $N_G(v)$), the only global information that is available to each vertex v is the topology of the spanning tree T (in fact, v can know only a very small piece of information about T and still be able to infer from it the necessary tree-distances). For each source vertex x and target vertex y, this way, a path, called a greedy routing path, is produced. Denote by $g_{G,T}(x,y)$ the length of a longest greedy routing path that can be produced for x and y using this strategy and T. We say that a spanning tree T of a graph G is an additive r-carcass for G if $g_{G,T}(x,y)\leq d_G(x,y)+r$ for each ordered pair $x,y\in V$. In this paper, we investigate the problem, given a graph family $\mathcal{F}$, of whether a small integer r exists such that any graph $G\in\mathcal{F}$ admits an additive r-carcass. We show that rectilinear $p\times q$ grids, hypercubes, distance-hereditary graphs, dually chordal graphs (and, therefore, strongly chordal graphs and interval graphs) all admit additive 0-carcasses. Furthermore, every chordal graph G admits an additive $(\omega+1)$-carcass (where $\omega$ is the size of a maximum clique of G), each 3-sun-free chordal graph admits an additive 2-carcass, and each chordal bipartite graph admits an additive 4-carcass. In particular, any k-tree admits an additive $(k+2)$-carcass. All those carcasses are easy to construct in sequential as well as in distributed settings.